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61. EVE is beginning to seem a little small... - in Player Features and Ideas Discussion [original thread]
Personally I find that Eve feels smaller nowerdays is not because of population, its because we now have a bunch of toys that allow us to traverse the galaxy much faster than we ever used to. It is in much the same way that air travel and the inte...
- by Valea Silpha - at 2012.03.21 22:50:00
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62. Rock Paper Scissors, Titan, Dread. (New resist type for titans) - in Player Features and Ideas Discussion [original thread]
I think that your idea is a very inelegant approach to the problem. But you are thinking along the right lines. I think that a far better and more elegant answer is to add another attribute to capital ships and their weapons. Something similar t...
- by Valea Silpha - at 2012.03.21 22:32:00
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63. Remove gas and dust - in Player Features and Ideas Discussion [original thread]
Please don't feed the trolls guys. And that includes anyone saying the clouds are nice, because they can't be. They don't look like anything, and obscure ALL the nice graphics. I totally endorse this idea. If the clouds must remain (because CC...
- by Valea Silpha - at 2012.03.21 22:17:00
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64. More Capital Modules: an idea to fix some of the recurring capital problems - in Player Features and Ideas Discussion [original thread]
I agree with the general spirit of the original post, but I think it also goes in the wrong direction. I think that the real answer is to make a set of weapons for dreads, and a set of weapons for carriers. That way, they can be individually bal...
- by Valea Silpha - at 2012.03.21 21:32:00
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65. Viability of Deep Space Transport Ships? - in Ships and Modules [original thread]
I totally agree that the deep space transports are near totally worthless in terms of successfully moving cargo around. You would almost always be better served using a freighter/orca in empire, or a carrier/jump freighter outside it. The amount...
- by Valea Silpha - at 2012.03.14 13:54:00
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66. A suggestion topic for the ship rebalance DevBlog - in Player Features and Ideas Discussion [original thread]
I can understand where you are coming from on all this, I really. I can even appreciate having some fairly similar ships in the same tech tree because of fleet doctrine. Amarr is the most obvious place for this, since they have the most blunt obje...
- by Valea Silpha - at 2012.03.13 22:21:00
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67. Training Queue's Skill list - in Player Features and Ideas Discussion [original thread]
I don't see why not. Particularly with the BC and dessie skills being split up, there is now a straight progression of all races at all leves, so it would make sense to divide up spaceship command into the following section: Amarr, Caldari, Galle...
- by Valea Silpha - at 2012.03.11 03:43:00
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68. Better skill organization - in Player Features and Ideas Discussion [original thread]
It's less time consuming than you might think to work it all out. There comes a painful familiarity with support skills of all stripes that comes as you move from being new to being a vet from electronics and engineering (THE support skills to hav...
- by Valea Silpha - at 2012.03.11 03:35:00
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69. EVE is 10 (TEN) years old.... - in Player Features and Ideas Discussion [original thread]
Leto Aramaus wrote: As for people with old computers... that is no excuse to not bring the game up-to-date with todays modern hardware. When Trinity came out, CCP offered a "premium" client with the nice new graphics, as well as a client with ...
- by Valea Silpha - at 2012.03.11 02:11:00
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70. Rebalancing Alpha Strike - in Player Features and Ideas Discussion [original thread]
I don't know if there is a real need to rebalance alpha. Yes, artillery is preferred by quite a few people in fleet battles, but thats because of the metagame, not simply because alphastrikes rock. Basically, alphastrike damage is the most effect...
- by Valea Silpha - at 2012.03.11 01:06:00
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71. 3D Connexion mouse.. possible uses? - in Player Features and Ideas Discussion [original thread]
If you mean 'Can I use it to manipulate the camera as I would in a 3d studio program ?' then the answer is probably not. I agree that it would be awesome if the capability was there (and indeed it may be there in the dev camera stuff they use to m...
- by Valea Silpha - at 2012.03.11 00:59:00
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72. Time Dilation - in Player Features and Ideas Discussion [original thread]
A 1 hour fight taking 3 hours isn't that bad though, and when the alternative is a fight that should last 1 hour crashing the node or black screening 50% of the participants, I'll take slow over comedy unstable. As for the weird stuff you've been...
- by Valea Silpha - at 2012.03.10 20:32:00
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73. The Times They Are A'Changin' - in Player Features and Ideas Discussion [original thread]
Skippermonkey wrote: i dont even this thread anymore That was pretty much everyone else's response to your op. It's very much like taking your racist prop comedy routine to lecture about string theory. The joke was isn't particularly funny,...
- by Valea Silpha - at 2012.03.09 18:48:00
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74. Time Dilation - in Player Features and Ideas Discussion [original thread]
Also, realistically, no battles are taking 12 hours to happen. It might take 12 hours to muster the supers, wrangle the caps and shepherd the subcaps into the right place at the right time including setting up cyno chains, moving fuel, waiting on ...
- by Valea Silpha - at 2012.03.09 18:37:00
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75. Capital ship tracking - in Player Features and Ideas Discussion [original thread]
I do kind of agree about refitting, but that would also be a stealth nerf to carriers too, which is something that if anything needs to be made more powerful. Why ? Because it means that you can't use the rolling refit/triage cycle that Rooks and...
- by Valea Silpha - at 2012.03.09 01:32:00
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76. Android client? - in Player Features and Ideas Discussion [original thread]
The answer to this has to be that any move towards Eve-Mobile must be available for everyone, not just one OS, its got to be for everyone (web based, not app based) and anything short of that is unfair. It doesn't matter what you do, if you launch...
- by Valea Silpha - at 2012.03.08 17:17:00
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77. Role Bonuses - Tertiary Bonus to Tech 1 Ships - in Player Features and Ideas Discussion [original thread]
I don't like this. While the idea seems solid for some ships that have issues with being competitive, it would translate to giving ships like the abbadon and hurrican another bonus too, when they are already rocking really hard. There's almost n...
- by Valea Silpha - at 2012.03.08 17:03:00
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78. The Times They Are A'Changin' - in Player Features and Ideas Discussion [original thread]
Are you sure this is really a feature ?
- by Valea Silpha - at 2012.03.07 18:14:00
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79. Sticky:New dev blog: Rebalancing EVE, one ship at a time - in EVE Information Portal [original thread]
Assuming that what's been said here translates to the game, then I love the changes and by extension; you guys . I know its been said before, but be really really certain that we're going to stay at all fives. Cuz if you think you've seen pisse...
- by Valea Silpha - at 2012.03.07 12:06:00
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80. ECM nerf suggestion - in Player Features and Ideas Discussion [original thread]
Duchess Starbuckington wrote: Shandir wrote: I like this idea, and agree that it would need to be balanced with a significant boost to tank-ability for ECM ships. I think the other racial EW modules are all hideously underpowered, though, an...
- by Valea Silpha - at 2012.03.03 01:37:00
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